Supreme Golf Marketplace

Introduction
Designed for golfers, by golfers. Supreme Golf is the world’s largest tee time aggregator making it easy for golfers to compare prices and times to play more of the game they love.

Services
Creative Direction, Product Design, User Research, User Journeys, Prototyping, Motion Graphics

Platforms
iOS, Android, web

Getting on the course, made simple.

I led a team of designers to create an intuitive experience for searching and reserving a round of golf while reducing customer friction. Collaborating with cross-functional departments and international development teams, we worked to improve and craft an end-to-end UI and UX. Identifying problems and using agile methodology to implement solutions. Supreme Golf currently sets the standard within it’s space as the more pleasant customer experience over its competitors, and is currently available to download on the Apple App Store or Google Play Store.

Thoughtful consideration for every use-case.

Over the years Supreme Golf’s product has seen many iterations. It’s current form has be developed with the modern golfer in mind. The latest update is an Apple App Clip of the Supreme Golf app (shown above/below). We collaborated with Apple to create a Supreme Golf App Clip for use within Apple Maps. The UX had to be revised as the traditional user-flow would have caused friction within Apple’s ecosystem. The final concept provides a seamless experience to any golfer looking at a course on Apple Maps and wants to view and reserve a tee time.

Made for golfers on the go.

The Supreme Golf app provides additional offerings over the standard website. Golfers can invite their friends to join their tee time directly through the app by sharing their reservation — allowing groups to easily sync up. Once on the course the Play section offers hundreds of courses with official course data; letting golfers track their shots and keep score all in the palm of their hand.

Credits

Justin Smith
Creative Direction, Product Design, User Research, User Journeys, Prototyping, Motion Graphics

Ty Bever
Product Design, Sound Design

Keaton Roy
Product Design, User Research

Molly Denton
User Testing, QA